EDUCATION
The Learning Room
As part of the virtual reality platform, the Learning Room provides an innovative zone for mentoring sessions, exhibitions, events, forums, and educational programmes specifically developed for young people. Designed to complement the national curriculum, these programmes are delivered by a team from diverse backgrounds. The Learning Room shares stories, broadens understanding, and takes learners on a cultural journey that connects local experiences with global perspectives.
Duration:
Programmes:
- S.T.E.A.M
- AI & VR Workshops
- Mentorship
- Leadership
- Entrepreneurship
Continents
Countries
Universities
Schools
PROGRAMME OBJECTIVE
Developing Sound Character
We’ve crafted a distinctive proposal tailored to address the specific requirements of schools and students seeking a shift in attitude and behavior. Our aim is to inspire students to enhance their daily interaction skills. The mentorship programme is centered on a hands-on approach, enabling students to broaden their perspectives. By fostering open expression of feelings among peers and promoting teamwork to achieve their goals; the programme emphasizes character building and self-identity. Designed to prompt students to introspect and make informed decisions, our programme encourages a proactive and constructive approach to personal development.
PROGRAMME OBJECTIVE
Cultivating Strong Leadership Qualities
Success in leadership is not defined by a “magic combination” of specific traits, as different characteristics hold varying importance in diverse circumstances. Nevertheless, the ability to be an effective leader can be learned. Our programme is designed to emphasize the importance of comprehending various leadership approaches, enabling youth to apply the right strategies in their unique situations. We delve into core leadership theories that form the foundation of our current understanding of leadership. This constitutes our approach to nurturing a new generation of leaders as an integral part of our enterprise scheme.
DUTY
INCLUSION
VISION
EQUITY
RESPECT
SOLIDARITY
IDENTITY
TENACITY
YOUTH
VR PLATFORM
Learning Goals
Academic Advancement
Enhancing technical proficiency, cultural understanding, academic grades, and a sense of responsibility.
Social
Development
Behavioral Transformation
Cultivating positive attitudes, altering negative behavioral patterns, enhancing leadership qualities, and fostering social responsibility.
Personal
Growth
Programme Structure
01. Character Development
- Facilitate an understanding of character, encompassing mental and moral qualities unique to individuals, including values, ethics, identity, and purpose.
- Explore various aspects of character development.
02. Leadership Development
- Encourage students to articulate their personal views on leadership.
- Students will be prompted to define the characteristics they believe make a good leader.
- Trainer will elaborate on leadership techniques and their application to diverse scenarios.
- Review different leadership techniques.
03. Technology & Its Impact On Education
- Students will gain a detailed understanding of technology and its role in teaching and learning.
- Workshops on different technologies and their applications in education
- Explore the role of interactive technology in the learning process.
04. Extended Reality
- Introduce students to the concepts surrounding virtual reality.
- Provide guidance to students on creating avatars and digital assets for virtual reality spaces.
- Facilitate student-led research on a chosen topic, followed by a presentation
- Students are taught how to curate and exhibit their researched in virtual reality.
Have Questions?
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