EDUCATION

The Learning Room

As part of the virtual reality platform, the Learning Room provides an innovative zone for mentoring sessions, exhibitions, events, forums, and educational programmes specifically developed for young people. Designed to complement the national curriculum, these programmes are delivered by a team from diverse backgrounds. The Learning Room shares stories, broadens understanding, and takes learners on a cultural journey that connects local experiences with global perspectives.

Duration:

The programme will span ten weeks, comprising workshops, group activities, self-assessments, and reflective exercises. Each session will be approximately one hour long.

Programmes:

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Continents

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Countries

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Universities

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Schools

PROGRAMME OBJECTIVE

Developing Sound Character

We’ve crafted a distinctive proposal tailored to address the specific requirements of schools and students seeking a shift in attitude and behavior. Our aim is to inspire students to enhance their daily interaction skills. The mentorship programme is centered on a hands-on approach, enabling students to broaden their perspectives. By fostering open expression of feelings among peers and promoting teamwork to achieve their goals; the programme emphasizes character building and self-identity. Designed to prompt students to introspect and make informed decisions, our programme encourages a proactive and constructive approach to personal development.

PROGRAMME OBJECTIVE

Cultivating Strong Leadership Qualities

Success in leadership is not defined by a “magic combination” of specific traits, as different characteristics hold varying importance in diverse circumstances. Nevertheless, the ability to be an effective leader can be learned. Our programme is designed to emphasize the importance of comprehending various leadership approaches, enabling youth to apply the right strategies in their unique situations. We delve into core leadership theories that form the foundation of our current understanding of leadership. This constitutes our approach to nurturing a new generation of leaders as an integral part of our enterprise scheme.

DUTY

INCLUSION

VISION

EQUITY

RESPECT

SOLIDARITY

IDENTITY

TENACITY

YOUTH

VR PLATFORM

Learning Goals

This platform enables active engagement and participation of young individuals in shaping and achieving the programme’s goals

Academic Advancement

Enhancing technical proficiency, cultural understanding, academic grades, and a sense of responsibility.

Social
Development

Fostering qualities such as honesty, commitment, decision-making, problem-solving, and critical thinking, accompanied by heightened awareness of one’s environment.

Behavioral Transformation

Cultivating positive attitudes, altering negative behavioral patterns, enhancing leadership qualities, and fostering social responsibility.

Personal
Growth

Nurturing self-esteem, self-respect, a sense of identity, values, and the capability to establish and pursue personal goals.

Programme Structure

01. Character Development

02. Leadership Development

03. Technology & Its Impact On Education

04. Extended Reality

Have Questions?

Feel free to reach out. We’re here to answer any questions you may have about the School Programme.

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